Cryptic Comet Solium Infernum Instrukcja Obsługi Strona 43

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Solium Infernum
43
Infernal Cardinal (+8): As Cardinal, minions bring more tribute to you. You gain +2 to all Tribute Rolls when requests for
tribute are made.
Obscure (-8): As an obscure member of the Infernal Conclave, minions bring you less tribute. You have a -2 modifier to all
Tribute Rolls when requests for tribute are made.
Devoted Minions (+8): Your minions and cultists zealously search their provinces for your tributes. You gain an additional
tribute choice (i.e. an additional offering) each time you demand tribute.
Collector of Curiosities (+7): You have a deep and abiding interest in the arcane. When you order minions to bring you
rare Manuscripts as tribute, their chances for discovery is doubled.
Glory in Battle (+8): You seek glory in the carnage and chaos of battle and your peers are impressed. Each time one of your
Legions earns Prestige through battle, it gains 1.5x the normal amount.
Arena Gambler (+8): Your skill as a gambler within the Grand Arena of Pandemonium brings many eyes to notice you.
Prestige gained by your Praetor’s victory in Single Combat is doubled.
Bully (+8): Your presence weighs more than your mass. When another player concedes to your demands, you receive a +5
bonus to the Prestige you risked when making the demand.
Infernal Warlord (+6): Scholars have written of your penchant for violence, and the Legions of Hell desire service under
your banner. You gain +2 to your Command Rating.
Ichor of Rejuvenation (+6): e black ichor flowing through your veins can rejuvenate the wicked and the lame. You gain
+2 to your Healing Rate for Legions and the garrisons of your Stronghold and Places of Power.
Voice of Command (+13): Your tongue stings worse than fire, and your natural disposition to command will drive even the
slothful into service. You gain an additional Order Slot each turn.
Debauched (-10): Your self-indulgence may please your senses yet it does not serve your authority. You receive one less
Order Slot each turn.
Unnatural Prescience (+8): Time is for the self-indulgent. You see into the future and may temper it against your whims.
You may keep one additional Event Card.
Marked with Evil (+8): All who serve you carry your brand and, thus, are protected by its powers. When making Challenge
and Resistance Rolls, Legions under your control add a +2 modifier to their level.
Saturated Ichor (+9): Infernal Energy permeates your ichor and binds you to the Aether. When performing a Ritual, you
gain a +2 roll modifier.
War Master (+9): Your adherence to academia and the disciplines of warfare allow you insightful logistics and strategy.
When constructing Combat Cards, you gain the ability to add an additional modifying item.
Prince of Lies (+6): Even your own ears are fooled by your tongue. All Deceit Rituals that you perform gain a +4 roll modifier.
Seer (+6): You are gifted with Dark Sight. e Aether speaks directly to you, much like a friend. All Prophecy Rituals that
you perform gain a +4 roll modifier.
Harbinger (+6): is breath blackens flesh and these feet chap the ground beneath you. All Destruction Rituals that you
perform gain a +4 roll modifier.
Paranoid (+5): Everyone wants your head. You gain a +4 roll modifier against all Deceit Rituals directed towards you or your minions.
Iron Tower of the Mind (+5): You are gifted with a sharp, clairvoyant mind that is insulated with abstractions. You gain a
+4 roll modifier against all Prophecy Rituals directed towards you or your minions.
Toughness (+5): If killed, your skin could be used to craft a war machine. You gain a +4 roll modifier against all Destruction
Rituals directed towards you or your minions.
Playing For Keeps (+6): Others anger you, and it’s your position to silence them with speed. You require one less successful
Vendetta to claim Blood Feud.
Master Administrator (+6): Chaos undermines progress, and you can see this, particularly when distributing resources
across your ledgers. All Places of Power that you control gain an additional attachment slot up to a maximum of four.
Power Behind the rone (+15): For every clenched fist there is an open mouth that speaks. If you are the Blood Vassal to
a Blood Lord who wins the game, you win instead.
King Maker (+20): Some were born courtiers, some were born kings. At the beginning of the game you chose an opponent.
If that opponent wins the game by Prestige, you win instead.
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